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Phallen Cassidy

Neat Spells/Abilities in Games?

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I'm working on a silly project and drawing "heavy inspiration" (read: plagiarizing) off of a few games. I have been leaning on one game in particular for spells, but want to drift away (even if in name only) and naturally need to look somewhere else for further "inspiration." So, from the humble magician's "generic projectile" to the powerful Hyper Beam, what are some of your favorite spells? Offense, defense, utility, you name it -- what are some effects you hope to see in any game?

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Invisibility is always a fun one, it can be used to attack or to hide or to sneak ar-

 ZA WARUDO

ゴゴ STOP TIME ゴゴ

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Depending on how Magic works, a spell that swaps health and mana for a short duration could be cool.

Or a spell that lets you detach your arm and have it crawl through spaces too small for you to fit.

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On 9/9/2019 at 3:59 PM, MooseGoneMad said:

Depending on how Magic works, a spell that swaps health and mana for a short duration could be cool.

Or a spell that lets you detach your arm and have it crawl through spaces too small for you to fit.

I was just thinking of this mixed with Spy's suggestion. The ability would be invisibility and you could either use it with limitations (lower mana) to sneak up on enemies, but you have higher health to deal with them, OR trade of health, and risk it, but if you made the right call you have enough invisibility to clear the entire level or area without encountering anyone.

The kicker would be that if you do that once, you wouldn't be able to get up to full health again for the remainder of the level. Maybe only 75% health, that way it's balanced, and you aren't just fading into the either every few minutes after waiting on your mana to recharge.

 

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