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Found 2 results

  1. It's no-holds-barred in this showdown of absurdity. I enjoy making characters more that I enjoy playing games across all sorts of mediums. In Fallout, Skyrim, DnD, Smite, or any other game that lets you shape a character's ability, I'm there to stretch it to absurdity. This got me thinking: what are some of the wackiest, most gimmicky, or most memorable character builds you've done in a game? Was it successful? Did it get stale quickly? Did you have an epiphany when making it? It doesn't matter if it's in abilities, spell combos, items bought, or anything else: I wanna hear about it! I'll start with Smite, because though I've given up on this game years ago, it once held one of the greatest character builds I've ever gotten to experience. Now, Smite is a MOBA, so these character builds revolved entirely around what items you buy. I was a Mercury main (among other gods) and I was less than pleased when I found out that the base movement speed for Mercury was not the highest in the game. So I did what anyone playing an ADC (Attack Damage Carry) would do: build 100% movement speed. Actives, Passives, Consumables: all was bought to make me the fastest person on the battlefield. Paired with Mercury's late game speed bonus, I eventually became a terror too fast to hit. You see, at a certain point, Mercury can move fast enough to outrun not only literally every other god in the game, but spells, dashes, and even teleports with a head start. Sitting happily at the max movement speed the game would allow, I could literally run circles around enemies while hitting them with my basic attack. I could run past a tower before it would hit me twice. Now, the damage output was miserable, sure, but when you're running too fast for them to land a hit does it really matter? The answer is no. Movement Speed Mercury will forever be the most surprising success I've had in a gimmick build. There has yet to be any contest. So what are some memorable builds of yours? How did you get your character to play the game in ways that are borderline-unintentional if not outright stupid?
  2. When it comes to video games, I'm not necessarily what one would consider "good"-- quite frankly, I don't care to be. When I play games, I generally just do it to have a good time with my friends or to pass the time; I don't care how my performance stacks up against others. There is, however, one game that has been different for me in that regard. Bethesda's "The Elder Scrolls V: Skyrim" changed my perspective on games during my first play through, and even now, as I'm on my third play through (this time doing a sort of dual-run with my significant other) I realize how much I love this game and the way it allows me to be good. I'm not here to tell you much about the story, as I've seen so many people and reviewers talk about how good/bad the story is. If you're like me, you don't really care so much about the story. While I think it's good enough to keep you interested and entertained, I don't think that it's the biggest selling point of Skyrim. What keeps me so enthralled and wanting to come back for more is the world and how easy it is. The world is, in my opinion, absolutely beautiful. Yes, there are many other games that have been produced in the last few years that are objectively better in visual quality and sheer size, but as far as being the perfect size and "explorability" Skyrim is king. The Skyrim map is just the right size, as it's not so big that traveling to places you haven't discovered (or even traveling hold to hold) is tedious. Also, in order to keep it exciting, the enemies you meet (wolves, trolls, giants, bandits, etc.) along the way challenge your ability to snap out of whatever staring-state you're in and go directly to combat. I personally also really like the ability to "cheat the map". I like being able to slide down vertical rock faces by holding back on the controller and jump up near vertical cliffs by jumping and zig-zagging your way up. I know that it's technically a flaw, but I can be lazy and sometimes those mountain ridges are ALWAYS in the way of where I want to go (I mean, who wants to walk all the way around the mountain when going from Whiterun to Ivarstead?). Going off of the ability to cheat the map, I like how easy Skyrim can be. With the third play through that I'm working on, I use one-handed weapons (swords) and my partner uses two-handed weapons (battle-axes) and both of us can insta-kill low level enemies (like draugr and bandits) despite basically having just started. It bothers him, but I honestly love it. I, as a casual, don't want to have to die a thousand times just to complete a quest. There are so many possible quests that it's not like the game needs you to struggle for a while on any one particular quest. On my previous play throughs I've been able to destroy giants and trolls by level 35, which I feel indicates a pretty easy timeline considering how difficult those guys are to defeat early game. I can see where someone who really wants a game to be challenging may find Skyrim too easy. For me, and others like me, it's perfect. If you want a game where you can both play casually and absolutely wreck enemies at a low level, The Elder Scrolls V: Skyrim may be the game you want to try.
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