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About Setanta

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  1. I made a Samurai Jack clone in Skyrim named FOOLISH SAMURAI WARRIOR. Imperial with Mage robes wielding the Blades sword. He wasn't the nuttiest thing in terms of damage for his build, (I think I went with some Alteration magic and Alchemy) but I quite enjoyed the anachronistic experience of RPing the Aku Slayer as he wandered through Skyrim as the Dragonborn. It kinda makes me wish there was a mod to turn Alduin into Aku.
  2. On the one hand, I've never seen Chief successfully save anything, just escape as it's slowly destroyed. On the other hand, if Link was good at his job, he wouldn't need to keep saving Hyrule every other generation. I guess I'd probably pick Link, because he has Magic and countless timelines to draw from, where Chief has only ever been the one Spartan warrior.
  3. Setanta

    Best weapons/tools in video games

    1. The Dagger of Time from PoP:SoT - Need me some of that infinite re-do, plus it's baller as heck 2. Pantheon's Shield from League of Legends - The ability to block anything at all for up to 3 seconds? I'm in. 3. Vor's Janus Key from Warframe - Look at them, they come to this place when they know they are not pure. Tenno use the keys, but they are mere trespassers. Only I, Vor, know the true power of the Void. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It brought me here and here I was reborn. We cannot blame these creatures, they are being led by a false prophet, an impostor who knows not the secrets of the Void. Behold the Tenno, come to scavenge and desecrate this sacred realm. My brothers, did I not tell of this day? Did I not prophesize this moment? Now, I will stop them. Now I am changed, reborn through the energy of the Janus Key. Forever bound to the Void. Let it be known, if the Tenno want true salvation, they will lay down their arms, and wait for the baptism of my Janus key. It is time. I will teach these trespassers the redemptive power of my Janus key. They will learn it's simple truth. The Tenno are lost, and they will resist. But I, Vor, will cleanse this place of their impurity.
  4. Setanta

    Best story ever told in video games

    I think it's really hard to say what is "The Best Story", because every game has a different experience with a different intention to get across. Some settle for a smaller parable in order to push for a more engaging experience that allows you to make more of the important decisions, others push for a grander narrative that make your smaller choices carry less of an immediate impact, but make each one part of a more important trail. If I had to pick what game I enjoyed the story of the most, I would probably say Jade Empire by BioWare. It was one of their earlier titles, but the scope of the story and the decisions therein made you feel like every decision you made mattered. It was one of the first titles that really shaped the idea of having a karma based story-line, which would come to play a much larger role in their later titles and many other games across the industry. If I had to pick which story engrossed me the most, I'd actually say it was probably Warframe. While there's not a whole lot of deep and engaging story moments that leave you hanging off the edge of your seat, DE has still done an astounding job setting up their atmosphere and pulling you into the world they've created. They provide you a vision of the future that is dark and foreboding, and leave you with question after question about how things came to be the way they are, which you slowly find out the more you engross yourself in the lore. The difference between the former and the latter is arguably the scope and focus of where the story is told. BioWare focuses on character based stories that pull you in and get you invested in the people you're travelling with and how the choices you make affect them and yourself throughout the course of the game. DE focuses on the worlds you travel to, the environments you traverse, and the things that must have happened to leave things in the state that they're in, with less focus on your individual input. Both are viable methods of storytelling. Both are interesting approaches to the problem of "How do you tell the story of X" and I like the fact that we have an industry that can support that kind of diversity of storytelling. I don't know that I can rightfully claim one is better than the other because both interest me in very different ways, but I will say that they are both, in my experience, the epitome of their respective storytelling genres for that reason.

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